DayZ creator's new PvE survival game Icarus shows off 30 minutes of co-op
Summary
RocketWerkz showcases 30 minutes of gameplay from Icarus, a new PvE survival game by DayZ creator Dean Hall, highlighting its session-based mechanics and crafting elements.
Why It Matters
Icarus represents a fresh take on the survival genre with its session-based gameplay, which could redefine player engagement and progression in survival games. As the gaming community seeks innovative experiences, understanding Icarus's mechanics is crucial for both players and developers.
Key Takeaways
- Icarus features a session-based survival mechanic, requiring players to return to a drop ship with loot.
- The game includes traditional crafting and building elements familiar to survival game fans.
- Developer livestreams will provide ongoing insights into gameplay and community engagement.
DayZ creator Dean Hall has been off with his company RocketWerkz working on their new extraterrestrial crafting survival game Icarus. They've now popped up to give a closer look at what your first drop onto the alien planet might be like. Their first livestream sure makes Icarus look like a prettier version of survival games I've seen a lot of, but RocketWerkz seem pretty focused on ensuring Icarus stands out for its session-based setup that challenges you to escape the surface on a drop ship instead of sticking around forever. RocketWerkz showed off about a half hour of what playing Icarus for the first time will be like. It's a survival game with building and crafting so, as you can imagine, that starts with whacking trees, picking stones up off the ground, and then using them to build yourself a little wood cabin for shelter. Beyond those usual survival concerns, Hall explains how you'll need to collect oxygen to stay alive and avoid natural dangers like storms, forest fires, lightning strikes, and animals. Icarus - Live Gameplay Premiere Stream w/ Dean Hall, Brian Hicks & Lorii Watch on YouTube This initial look at Icarus feels very similar to other crafting survival games. The developers spent time whacking rocks with a handmade pickaxe. They collected berries for food. They pored through their crafting menus. They built a log cabin and filled it with storage containers and a furnace. They're pretty trees and rocks, and I do genuinely mean that, but the cooler part of...